A player can encounter these classic shopfronts in the old part of Villedor.
For the window frames I used trims and gradient (to apply different colors) to reduce textures size. Plaster material was made by multiplying small tileable material (containing basic color) by albedo texture (containing leaks and discoloration) on 2nd UV channel.
Broken plexiglass material was made by Maciej Kuliński
Posters and banners were provided by our 3rd party OS partners.
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Concept Art: Konrad Czernik
Level Design: Paweł Maliński, Igor Sapijaszko
Level Art: Łukasz Maliński
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