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Paweł Kostecki
Paweł Kostecki
Senior Environment Artist at MachineGames
Uppsala, Sweden

Summary

Some say I do make pretty textures.

Skills

High-poly ModelingLow-poly ModelingProp ModelingUV MappingTexture BakingPBR TexturingTexturing

Software proficiency

3ds Max
3ds Max
Modo
Modo
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Quixel Suite
Quixel Suite
DDO
DDO
NDO
NDO
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal

Productions

    • Video Game
      Indiana Jones and the Great Circle
    • Year
      2024
    • Role
      Senior Environment Artist
    • Company
      MachineGames
    • Video Game
      Dying Light 2 Stay Human
    • Year
      2022
    • Role
      Environment Artist
    • Company
      TECHLAND
    • Video Game
      Terminator: Resistance
    • Year
      2019
    • Role
      Environment Artist
    • Company
      TEYON

Experience

  • Senior 3D Environment Artist at TECHLAND
    Wroclaw, Poland
    February 2022 - July 2022

  • Environment Artist at TECHLAND
    Wroclaw
    February 2017 - January 2022

    Dying Light 2 Stay Human

    • High | Low poly modeling and PBR texturing of weapons, props and architectural assets

    • Modeling modular elements and making trim textures to support buildings creation

  • Environment Artist at TEYON
    Kraków
    November 2013 - November 2016

    Terminator: Resistance

    • High | Low poly modeling and PBR texturing of environment assets and buildings

    • Shaders and blueprints creation allowing for a variety of controls for multiple instances

    • Dressing and lighting scenes