Some say I do make pretty textures.
Dying Light 2 Stay Human
• High | Low poly modeling and PBR texturing of weapons, props and architectural assets
• Modeling modular elements and making trim textures to support buildings creation
Terminator: Resistance
• High | Low poly modeling and PBR texturing of environment assets and buildings
• Shaders and blueprints creation allowing for a variety of controls for multiple instances
• Dressing and lighting scenes